The Swift version isn't going to be the main issue in supporting older versions of macOS. All Swift versions up to version 5.0 support macOS 10.9 and later. The main issue in supporting older versions of macOS is going to be Apple's frameworks. Examples: Storyboards require 10.10 and later. I think the general assumption is that if you want to do coding on a Mac, it'll be more serious and you'll use something in the likes of Xcode. Apple recently released their Intro to Swift coding series on iBooks in May. It's seriously good and well written. They refer to the projects as Playgrounds so I believe that's the MAC alternative. See full list on forth.com. Swift is a general-purpose, multi-paradigm, compiled programming language developed by Apple Inc. And the open-source community, first released in 2014. Swift was developed as a replacement for Apple's earlier programming language Objective-C, as Objective-C had been largely unchanged since the early 1980s and lacked modern language features.
To fly online with VATSIM, you will need to download and install a software application which connects your Flight Simulator with the VATSIM servers. There are several such applications, and all are free. Clients are available for P3D, X-Plane, Microsoft Flight Simulator (2020), FSX and FS9 across several operating systems. These applications also enable you to communicate with ATC and other aircraft. To do this, a headset with microphone is very useful, but not required. Text communication is always available. There is extensive information and help for all pilot clients in the VATSIM Forums.
There are a great many other users, both pilots and ATC, logged on to the VATSIM network at any given time. Before you fly online, you are expected to first become familiar with the various aspects of VATSIM such as:
Currently all Pilot clients are written for Windows except XSquawkbox which is only used for X-Plane and can be used in Windows, Mac OS and Linux.
Which pilot client should I use?
Please note that all pilot clients work in Windows. Swift and xSquawkbox also work in Mac OS and Linux.
My Flight Simulator | Recommended pilot client | Audio for VATSIM Capability | Other compatible clients | Audio for VATSIM Capability |
P3D | vPilot | In built | Swift | In built |
X-Plane | xPilot | In built | XSquawkbox/Swift | Standalone Client Required/In built |
Microsoft Flight Simulator (2020) | vPilot | In built | None | N/A |
FSX | vPilot | In built | Swift | In built |
FS9 | Swift | In built | None |
Audio for VATSIM Compatibility
In-built - Audio for VATSIM is already built into the client and you need only set up your microphone and speakers/headset and your client connects to Audio for VATSIM.
Standalone Client Required - Audio for VATSIM has not yet been integrated into the client so the standalone Audio for VATSIM client is required. Connect to VATSIM first through your preferred pilot client and then connect to the standalone Audio for VATSIM client.
vPilot - (P3D, Microsoft Flight Simulator 2020 and FSX)
vPilot is a simple, effective client designed to get new pilots flying quickly with excellent model matching so that you can see other online pilots with the correct aircraft type and livery. Generally, it's 5-10 minutes from download to working, including setting up your model matching. Documentation is thorough. vPilot is supported by not only the community but by the developer who continues to make feature improvements, and is the most commonly used pilot client on VATSIM.
vPilot is probably the best choice for new members that use P3D, Microsoft Flight Simulator 2020 and FSX because it is quick and easy to install and get started with.
vPilot is probably the best choice for new members that use P3D, Microsoft Flight Simulator 2020 and FSX because it is quick and easy to install and get started with.
xPilot - (X-Plane only)
xPilot is the newest pilot client built especially for X-Plane but with the ever familiar look and feel of vPilot (for P3D and FSX).
![Mac Mac](/uploads/1/1/9/8/119878021/501771591.jpeg)
xPilot is probably the best choice for new members that use X-Plane because it is quick and easy to install and get started with.
Swift - (P3D, X-Plane, FSX, FS9)
Swift is a new pilot client for VATSIM currently undergoing open beta testing. It is compatible with all the main pilot clients and several operating systems. It is a feature-rich client but the instructions must be read
xSquawkbox - (X-Plane only)
xSquawkbox is a well established pilot client for connecting to X-Plane and can run on Windows, Mac OS and Linux. The download includes installation instructions.
There is a very useful FAQ here.
Some definitions of terms used above:
FSX - Microsoft Flight Simulator X
FS9 - Microsoft Flight Simulator (also known as FS2004)
FS2002 - Microsoft Flight Simulator 2002
P3D - Prepar3D (pronounced “prepared”) a visual simulation platform that allows users to create training scenarios
Model Matching - refers to the process by which the pilot software selects which 3D model and texture to display while connected to VATSIM
FS9 - Microsoft Flight Simulator (also known as FS2004)
FS2002 - Microsoft Flight Simulator 2002
P3D - Prepar3D (pronounced “prepared”) a visual simulation platform that allows users to create training scenarios
Model Matching - refers to the process by which the pilot software selects which 3D model and texture to display while connected to VATSIM
Created By: Debasis Das (27-May-2017)
Swift Mac OS Animation
Animation in Mac OSX has a long history and there are more than one option for achieving an animated behavior in a Mac Application.
Swift Mac OS Animation
Animation in Mac OSX has a long history and there are more than one option for achieving an animated behavior in a Mac Application.
We can achieve animation in a Mac Application using
1. Simple View Animation
2. Using Animation Proxy or
3. Using Core Animation on CALayer
1. Simple View Animation
2. Using Animation Proxy or
3. Using Core Animation on CALayer
The above animation techniques can be used in isolation or it can be merged with each other to achieve a certain animation behavior
The decision to use one approach vs the other purely depends on the animation complexity and the degree of control that is desired. Whether user interaction is desired on the screen that has animated layers etc.
If a simple animation such as animating the size of the NSWindow is required, it would be easier to simply use an animator proxy to achieve the functionality, however if we have complex requirement of creating a firework effect, we would need to look beyond View Animation or using an animator proxy.
![Mac os download Mac os download](/uploads/1/1/9/8/119878021/427179388.jpg)
In this post we will see how Core Animation works in Mac OSX.
CAAnimation is the abstract superclass for all Core Animations.
CAAnimation has the following subclasses
– CABasicAnimation
– CAKeyframeAnimation
– CAAnimationGroup
– CATransition
CAAnimation is the abstract superclass for all Core Animations.
CAAnimation has the following subclasses
– CABasicAnimation
– CAKeyframeAnimation
– CAAnimationGroup
– CATransition
We can animate the contents of our applications by attaching animations (Stated above) with Core Animation Layers
CABasicAnimation
- Provides basic single-keyframe animations to the CALayers properties.
- While initializing a CABasicAnimation we state the keypath of the property that we want to animate.
- The property can be the backgroundColor, it can be the layer opacity or border color etc.
- The animation has a from and a to value that need to be stated.
- for example, we can animate the color change of a CALayer from red to green by creating a CABasicAnimation with backgroundColor keypath and then state the fromValue as red and toValue as green
CAKeyframeAnimation
- Is similar to CABasicAnimation with a difference that it can accept multiple intermediate values and multiple intermediate keyTimes that controls how the transition happens
- The timing and pacing of keyframe animations are complex than the basic animations.
- There is a property of CAkeyframeAnimation called as calculationMode which defines the algorithm of the animation timing.
- Below are the calculation modes
- kCAAnimationLinear – provides a linear calculation between keyframe value
- kCAAnimationDiscrete – each keyframe value is used in turn and no interpolated values are calculated.
- kCAAnimationPaced – Linear keyframe values are interpolated to produce an even pace throughout the animation.
- kCAAnimationCubic – Smooth spline calculation between keyframe values
- kCAAnimationCubicPaced – Cubic keyframe values are interpolated to produce an even pace throughout the animation.
- The decision of the calculationMode plays a key role based on what type of animation we are trying to achieve. A bouncing ball effect would require the ball to fall at a slow speed initially and gradually the speed should increase and when it hits the ground it should bounce back with initial higher speed and the speed should taper at the top before it reverses direction.
Mac Os Catalina
CAAnimationGroup
- Allows multiple animations to be grouped and run concurrently.
- We can create multiple animations using CABasicAnimation or CAKeyframeAnimation each having a different animation duration and then we can create a CAAnimationGroup using an array of individual animations.
- The CAAnimationGroup also has a duration property which if smaller than individual animation durations will clip the individual animation durations.
Using a combination of CABasicAnimation, CAKeyframeAnimation and CAAnimationGroup we can achieve amazing animation effects.
We will progress through to create the below animation effect
In this sample application we will write 3 functions for displaying a simple CABasicAnimation, a simple CAKeyframeAnimation and finally an example of CAAnimationGroup
Below is the function to initialize the circle layer that we will be animating using different function calls
In the below function we will change the x position of the circle layer using CABasicAnimation
The below demo we will move the circle layer in key frames over a path, Then we will stroke the path to show the path the circle layer is following
Swift Publisher For Mac
In the below demo we will group three animations in a CAAnimationGroup.
The first animation will move the circle over a path and the second animation will change the background color of the circle layer and the third will change the border width of the circle layer.
The first animation will move the circle over a path and the second animation will change the background color of the circle layer and the third will change the border width of the circle layer.
Swift For Mac Apps
You can download the code from SwiftCoreAnimation-SampleCode
In Part 2 we will work on Animator Proxy
In Part 2 we will work on Animator Proxy
Posted in Swift, Swift 3.1 Tagged with: CAAnimationGroup, CABasicAnimation, CAKeyframeAnimation, Mac OS Animation, Swift 3.1, Swift 3.1 Mac OS Animation